Tips for a successful game

Making a successful game isn’t just about uploading your game to every portal, it begins from the day you start making the game. Here are a few simple but yet “never” used tips.

Tip #1: Use Bookmarking sites like Digg.

Digg, Stumbleupon are not only useful for website owners. Developers can also take advantage of their services. Upload your game on to a website (like flashjolt.com) and digg/bookmark the page on the bookmarking site. Get a few of your friends or other fellow developers to “Digg” it or vote for it on the bookmarking site and if your lucky enough your game should start recieving some extra plays. Not only that getting your game on sites like these can also help in the distribution of your games (as alot of portal owners do check these sites and may find your game interesting).

Tip #2: Log and improve.

Using analytic softwares like swfStats and mochibot may come in handy. Especially with SwfStats, track how your game is being played. Why the player quit the game, where its being played. This is a must do for any game but still some developers think it isn’t really useful. These stats are also great to show-off your successful games.

Tip #3: Player Experience, not Earnings.

Like most of us here, we do business to make money but putting money aside and working on improving your player experience could not only increase the money you make but also make you reputable in this business. It is also great to have some fans of your game. This also brings up another point: MicroTx, MicroTransactions are great. Good way for developers to make money but before adding it to your game ask yourself: Is this really needed? Would it wreck the user experience in any way or form?

I am sure, you guys have more great tips. Feel free to share them!

Possibly Related Posts:


You can leave a response, or trackback from your own site.

About The Author: FlashJolt

Maintains FlashJolt as well as writes entries for FlashJolt Blog. Started working on FlashJolt around August 2009.

blog comments powered by Disqus